So you won’t be able to make a forge until you find this book. Fixed: Throwables no longer distract zombies. Fixed: Distance for looting corpses and nests is less than for other containers. If you have any hesitations, look through the given installing Fallout 76 mods tutorial and check, if you are following the correct installation order. The machete recipe is unlocked by a perk for better visibility. It’s the largest city so far. Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. - bug where dedicated servers would not show up in the list. If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4). Changed: Increased the durability of all iron tools. Fixed: RWG freezes at common high elevations. Changed: Nerfed spike trap damage now that gore blocks are disabled. Fixed: Male asian face to have normal maps, Fixed: Gravel roads show patches of asphalt_crack, Fixed: Player will clip into ground when standing still for 10 seconds, Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk ), Fixed: Visual ammo creating / duping (count of 0), Fixed: treePlantedMountainPine6m, drops spruce seeds, Fixed: Labeled Storage Crates will not place in correct direct on top view of crate, Fixed: Poles turn white when falling, after it has snowed, Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade, Fixed: Door damage audio playing too loud, Fixed: Added more distance to pain and death creature audio, Fixed: problem that placed plant (f.e. This patch is save game, network and backward compatible with A10.4 b9. The work around is to use your keyboard up and down arrow to reach these. Fixed: Ballistic fiber now scraps and fixed broken cloth/leather scrapping. Changed Kicking and banning to search if name contains than input instead of starting with the input. Spider zombie does not attack all the time, and when it does it rarely hits you. Fixed: Gaps in random logic for player idle deaths. Fixed: Minibike playing constant impact sounds. Fixed: Eating two units of any kind of food raises Food stat for only one unit. Here are a few of the many highlights. (Not working on fog yet), Changed: Increased rain epicness (drop count, opacity, stretch), Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting, Changed: Sub biome in the forest blends better with main biome vegetation. Fixed: Profile editor sex selection doesn’t enable correct options. Added: Navezgane now has over 35 new player spawn points. Spawn zones are now safe again for first time spawns. Added New short beard can only be used on the Clint Preset (for now). Dart and blade trap are sturdier since they stand a high chance of being damaged. Changed: Weight of brass to stop scrap brass exploit. Radiated zombies – There are radiated variants of the fat cops, the spider zombies and the zombie wight ‘the artist formerly known as the feral.’ They have the physical attributes of feral zombies and always run, but also regenerate lost health! They are common in all biomes except the green forests. Fixed: Yucca Fruit will not auto stack in toolbelt. Removed zombies – The miner zombie and the female hazmat zombie have been removed as they didn’t offer enough variance to earn a permanent job at team Z. Grizzly bear – The grizzly bear has been redone from scratch with new meshes, textures and animations. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any. Fixed: Some cabinet doors are darker than others. Fixed: Incorrect buffed description for Cured status. Here are the new or improved additions: Use a paint brush and paint to give your base a custom look. Fixed: Crafting queue carries over to new player hosted games. Changed: Plant fiber hat now craftable and provides cooling. Fixed: Creative menu “all” button shows dev blocks for blocks by default. Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster. Locking Doors and Chests Fixed: One damaged wood spike could be picked up. Fixed: Minibike 3D model’s position in the Assemble Menu is dependent on the position of the Minibike in-game. - Input string was not in correct format console hijacking bug. The average quality of all the parts determines the quality of the assembled weapon. Changed: Trees drop enough seeds to preserve the species. Fixed: Medicine skill does not grant any bonus. Submerge yourself in water to douse the fire. Changed: Female characters are now in sports wear not underwear. Vibrant is the default. Fixed: Longest life is not counted in the Character screen. Fixed dropping empty backpack on death or quit. Changed: Horde zombies will break from horde and attack a player if they are seen. Survivalist and 6. Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component. Added: Rusty iron diagonal beam and crossbeam. Campfires not working in multiplayer games, Precipitation and cold temp going through windows, glass blocks, doors, and hatches, Missing traders and partial trader outposts. Adventurer, 3. Fixed: Set in concrete book is still mentioned in descriptions. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted. Increased the chance to occasionally find a house empty of zombies. Rebalanced the requirements for main progression milestones like concrete mixing. Fixed: Minibike screen text stays on screen after picking up chassis. Fixed: Female character caving Issues with clothing. Changed removed stairs planks recipe and added old wood stairs recipe, Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75, Changed reduced chance to find a weapon in a car. Merry Christmas to you all! It is possible to live well for several days and raise your wellness level quite high and reap the benefits of boosted stamina and health. Use the disable nat option in the server config to work around this for now. Fixed: Supply crate spawning above airplane. There are many Radial paint options some of which are only available in cheat or creative mode. Fixed: Character incorrectly sits on Minibike when viewed from another player’s perspective, Fixed: Third person view of player on minibike is off, Fixed: Character’s walking animation is unappealing while crouching and looking up, Fixed: Animation of looking down with 2 hand weapons is corrupted while crouched, Fixed: The player teleports to the highest block above him after quitting the game via the Pause Menu right after the jump, Fixed: Dropped torch renders in front of everything, Fixed: Dropped magnum always stand on its grip, Fixed: No pickup prompt for several items, Fixed: Perishton contains chunk(s) that breaks terrain generation, Fixed: Slow weather transition when re-entering a game, Fixed: Reflective material bleeding through grass and grass flickering as you move during rain, Fixed mouse bindings do not show up if action already has a keyboard binding (and vice versa). Fixed: Added missing is enemy tag to dogs in xml, Fixed: NullReferenceException: Object reference not set to an instance of an object at ItemActionEntryRepair.RefreshEnabled. Signature feature: Red Mohawk. Old state was: when shooting it was shot through the screen middle. Changed Game setting SaveGameFolder is not persistent any more, Changed reduced amount of cloth strips you get from cloth from 5 to 4, Changed removed thin plank recipe and fixed stick recipe, Changed bandage recipe to use cloth strips, Changed grass decorations now more randomly placed and randomly scaled, Changed first aid bandage that heals to heal over time rather than to heal instantly, Changed spike traps to use sticks in the recipe and shortened craft time to 5s, Changed removed sharp sticks from the game to reduce crafting redundancy, Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag, Changed: Forge/Campfire input tray ignores stack limits. Fixed: Particle distance size on flashlight being too large. Fixed: looted whole auger/chainsaw lose durability now. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Changed: Hub cell offset set to 0 for a more predictable grid like hub layout. We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. Opening dialogs while moving can cause action hotkeys to trigger. How to Install Fallout 76 Mods. Fixed: Cars go into inventory when you harvest them. Note: Some new or rectly changed text will only appear in English which will be updated in future releases. Disable cubemaps when reflections are turned off, Changed game to default to Direct3D 11 with auto-fallback to D3D9 if D3D11 is not supported has performance gains for DirectX 11 supported cards, Changed Capped Animal spawning for better performance, Fixed Zombies passing through closed doors, Fixed: Block model LOD switching appears to not be functional regardless of LOD setting, Fixed: Far clipping not setting when the game starts, Fixed Wood spikes go invisible and no longer damage, Fixed colors in chat not terminated properly if multiple colors were stacked, Fixed new model shape icons like the stairs looking wrong, Fixed flashlight control breaking after re-connecting to a dedi server, Fixed scrap metal piles in wasteland can be scrapped and smelted again, Fixed arrows are made of wood instead of metal, New Telnet implementation which allows multiple connections at a time and should be more resilient against crashes, Telnet uses UTF8 encoding. Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on. Changed removed shotguns from the book so they can be assembled by anyone who has the parts. &Fixed It is no longer possible to contract dysentery when you have advanced dysentery Changed: Corpse blocks (loot containers) can be harvested for a bone. Fixed: Recipe text search now filters just by the name. A reason where the game freezes while “Creating player” is fixed. Exact location of the effects is mostly “random”, but synced between clients, while still only playing the effects within its correct biome. Fixed: Updated goggles and shades to fix clipping issues. They also include variants with interior walls and trims, Added: Loot group “seeds” so as we add more plantable crops to the game it’s easy to implement them into the loot system, Added Drop Ceiling02 black ceiling for clubs and theaters, Added Ban now allows using steam ID to ban, does not require them to be on the server, Added If banned steam id is on the server it will kick them when banned, Added VAC Warning when joining a server with VAC Enabled, Changed: Chainsaws and augers are easier to find, Changed removed the suicide button in the normal game mode. Bullet tips and similar materials do not require a perk. Then if you have scrap metal you can upgrade it once again to metal reinforced wood block. Concrete mix is now only crafted in a cement mixer. Sounds turns off on bladetrap and solarpanel when a player leaves the area. Fixed: NRE on shooting an arrow and disconnecting. Changed: Renamed animal hide pants to animal hide leg armor & icons. Fixed: Auger and Chainsaw cause NRE when used. Added Server side recipe list download for connected clients. Changed: Increased fog density and tweaked colors and sunset timing in burnt forest. Changed: Increase size of blood splatter on particle effects to be more apparent. Fixed: Hide helmet was making male players cross-eyed. - bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. Changed: Church so it fits in all biomes. Fixed: Clothing does not display provided protection if that value is <10%. Fixed: Expertise exploit for upgrading tools via not completely upgrading. Spray-gun – Paint or erase the massive area of faces. Toolbar interaction possible with in-game menu open. Added: Bedrolls can be repaired with 10 plant fibers per section. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained, Added canned water can be turned into scrap metal, Added items and icons for red, brown, and black denim pants, Changed it so torches can be placed anywhere like before, Changed it so breaking a wall torch drops nothing, Changed log on startup when parsing serverconfig fails, Changed removed recipe for wall bracket, it is no longer needed. Fixed: Experience gained cannot exceed value needed for next level up. Zombies will respawn in their volume if the volume has never been cleared or nobody has visited it in 5 days. Teleport to ground level when under doors, under certain blocks, or loading in after having quit from an underground location. Fixed: Other player step sounds not heard in MP games. Fixed: Null ref when filling lots of jars with water, Fixed: Several material bugs where hardness was not 1, Fixed: Spike trunk tips should take damage now. Helper blocks to randomly spawn a working or busted workstation. Requires blunt skills of 1,25,50,75, and 100. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. Fixed: Player can circumvent penalties for dying by quitting immediately after death. Changed: All ingots have been removed instead we now have forged iron and forged steel. Added new biome type wasteland hub with custom spawning definition for random gen cities, Added overhauled most of the GUI including the new belt, backpack, compass, map, freinds list, character screen, loot container and more as well as new gui functionality and Truetype fonts. You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks. Fixed: Wolf fur looks off [Hangs too low]. Now has a better falloff range. Compound bow with parts and loot list entries. If untreated it becomes advanced dysentery which damages stamina and health which is only curable with antibiotics, Changed credits adding all Kickstarter Backers and made it scroll faster, Changed cupboards to have 0-1 cans of food instead of 0-2, Changed increased amount of food you get from canned Lamb and Chicken, Changed decreased weight of candy tins, hub caps and air filters, Changed spiked club recipe to require ingots instead of scrap metal, Changed white flowers are now cotton plants, Changed lowered zombie player damage to work with the new stun system, Changed awnings are made from cloth instead of plant fibers, Changed most all interior house walls are a full block thick improves lighting and enemy pathing, Changed pipe bombs are now made from gunpowder charge instead of gunpowder, Changed TNT now uses loads of gunpowder instead of gunpowder, Changed replaced all plate block and plate block corner thin walls in old houses and ranch houses, Changed new default spectrum (used in plains and Diersville) with magenta sunset and bluer nights, Changed craft time of sandbags from 30 seconds to 5 seconds. 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